AQ Interactive Chooses xaitment for Pathfinding and Nav Mesh Generation
AQ Interactive Chooses xaitment for Pathfinding and Nav Mesh Generation
  • Korea IT Times
  • 승인 2010.10.06 08:49
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Saarbrücken/Quierschied, Germany - October 5, 2010 - xaitment GmbH / Inc., the leading artificial intelligence (AI) game tool provider for the video games and simulations industries, today announced a new licensing agreement with AQ Interactive based in Tokyo, Japan. AQ Interactive will use xaitment's AI game tool xaitMap to develop its upcoming title for Xbox 360 and PS3. xaitMap provides AQ Interactive with fast and robust pathfinding and automatic navigation mesh generation that can be used straight out of the box. Due to the tool's unique features, AQ Interactive can produce multi-level navigation meshes and a cross-platform runtime for unlimited map sizes and game complexity.

In addition, the xaitMap module also holds previously used navigation meshes in memory, speeding up AQ Interactive's overall AI development.   "Companies that choose xaitment, do so because they are guaranteed to continuously get the most updated, state-of-the-art technology and outstanding, reliable support," said Markus Schneider, CEO of xaitment Inc.

"For AQ Interactive this translates into peace of mind, knowing that with xaitMap they can quickly and efficiently build their lower level AI and go on to concentrate on details that make their game unique."

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