[Metaverse-III] Metaverse is transforming the smartphone generation paradigm
[Metaverse-III] Metaverse is transforming the smartphone generation paradigm
  • Im Byoung-min Columnist/Imubiquitous@gmail.com
  • 승인 2022.06.18 07:27
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Im Byoung-min/Columnist

The Metaverse will transform the future of human beings as a whole. Concerts, meeting with friends, shopping, dining, education, etc. will bring great changes to people's lives. Children born in the age of smartphones were given a smartphone when they were 2 years old and enjoyed alone. The smartphone he owns is a generation of smartphones who cry when they take it and have no way to stop crying unless they return the smartphone. 

They are now experiencing various Metaverse platforms such as Roblox, Geppetto, Minecraft, and Sendbox. They create avatars on their own within the Metaverse platform, apply their individuality to their avatars, and wander around the Metaverse world every day. The virtual area of the Minecraft world is about 3.6 billion square kilometers, which is about seven times the size of the Earth's surface. 

It is the era of the Metaverse platform, when the generations that churn the Metaverse platform have about 200 million registered users on Zepeto and about 350 million registered users and about 10.6 billion cumulative users on Fortnite. There are about 8 million game developers on Roblox, and about 55 million games they have created. Smartphone generations are changing all paradigms.
 

( Metaverse CryptoPunkAce art )

However, in the process of human beings changing from the emergence of COVID to a new life pattern of survival in the pandemic era, the new virtual and real world called Metaverse is now experiencing a new digital citizen era. The world's population is about 7.9 billion, among which there are about 5.1 billion Internet users and about 1.9 billion web sites are connected to the current global reality. In this digital age living environment, about 1.2 billion Instagram users, about 2.3 billion YouTube users, and about 3 billion Facebook users work and play as a community, building a world of virtual space where they can meet each other even if they are physically separated from each other. This is the era of the digital Metaverse, a collection of virtual spaces where people live while shopping.

Communication and trust will be needed in order for us to live more efficiently together as digital citizens in the Metaverse. NFT (Non-Fungible Token) is a digital revolution that can provide trust in the Metaverse era, and it can be called a Metaverse revolution. The essence of block-chain NFT is that it provides trust, creates trust, and can communicate and prove trust. They trust each other, build a Metaverse virtual world, work together, play, learn, shop, and enjoy. By creating an avatar in the virtual space with NFT, the Metaverse should be able to verify who the avatar is in real life and verify the avatar's face through Gathertown Metaverse and prove trust. 

We will now be able to receive and view faxes sent in virtual space in real life and have Metaverse NFT payment transactions in real space for shopping in virtual space. It would be possible until payment settlement to confirm the ownership of the truth. NFT can be applied to many places in the real world, not the virtual world. US President Biden and former President Trump would need no further debate if they were introduced to the American vote. It can prove who voted for whom, and NFT can be applied with various digital certificates such as driver's license or ID card. This is because, in the Metaverse era, NFT (Non-Fungible Token) is possible as a block-chain means that can provide trust.

Then, if we go back to the idea of mankind and diagnose it, it is an interesting phenomenon. In the era of speed when humans moved on foot, it is now an era in which people can reach their destination by plane or spaceship. The Metaverse era is an era of speed that moves between virtual and reality. In order to be competitive in the modern era, in order to become a leader, it is necessary to preemptively enter the era of rapid acceleration.

Humanity can give three examples of today's great discoveries and breakthroughs in civilization. First : Humans were a civilization that discovered fire for heat and cooking about 500,000 years ago, the Second : Is the invention of electricity, which is energy, and the Third : Is the invention of a computer that made human brain calculations fast and convenient in the mid-19th century. It may be a semiconductor civilization that has led to sustainable development to speed up computers. As this moves to the Metaverse era, higher speed is required, and in the second half of the 20th century, computers are connected with each other. 

Anyway, the secret to being physically healthy and enjoying work is to get enough rest and sleep. Humans need to sleep from the moment they are born. When a human wakes up, I don't want to know when and how often I sleep. However, the rest of his sleep was in the virtual world of the purest dream as a human being. Upon waking up, humans will work in the real world and, if necessary, go to the Metaverse platform, and the digital generation will need to rest and sleep to immerse themselves in productive work.

It is a virtual world reality where digital citizens can immerse themselves in the "A" metaverse and move freely from "B" metaverse to "e" metaverse or "i" metaverse if necessary. It also includes augmented reality, which blends virtual and physical reality by virtual representation of people and objects in the virtual reality world and, conversely, bringing people's perceptions of virtual physical space. By wearing virtual reality headsets or augmented reality glasses, people can socialize, worship and work between their environment and digital and physical environments. 

In the Metaverse, people will be able to find meaning and experience together in both directions of offline life and virtual space. Recently, "Metaverse Farmers Market" was opened to accept customers of virtual markets as digital avatars, and to develop so that avatars can talk to each other, visit producers, and purchase agricultural products.

In addition, companies will have to solve the security problem of a sustainable Metaverse. In the Metaverse, companies are selling their images and products and services. Gucci is working with product and entertainment companies to create a limited series of collectible NFT, Nike is creating NFT that link to real products, and various popular fashion brands selling digital-only clothing and accessories on gaming platforms that have also sold similar items. 

The fact that you are doing so can create opportunities for the wider business environment. Early adopters are also exploring the digital business of real estate. Investors are acquiring Metaverse concert hall shopping mall and other assets, and virtual real estate is also attracting interest.

Neither Roblox or Minecraft, the Metaverse is connecting with consumers in their space. For example, in Web3, users can virtually enter a restaurant and companies can digitally track them to create an experience where they can order or earn. Theoretically, a Metaverse of the future would be possible, allowing users to do all of these things without having to navigate from one webpage and then log into a restaurant website.

Then, we need to advance while complementing new threats and vulnerabilities in the rapidly active Metaverse era. That is, companies like NFT and Metaverse Getter Town should focus on identity verification, confirm and identify avatar faces in virtual space, and make them trust themselves in virtual space, and take responsibility. The problems and potential distrust posed by the Metaverse are a task that various people, including academic researchers, people involved in Metaverse development, and leaders of society, need to study today. Metaverse is a way that all objects and avatars moving in cyberspace can mutually trust and progress, and there is also a way to prove it with a wallet such as Meta Mask.

According to Bloomberg data, the Metaverse market in 2024 is predicted to be about $783.3 billion. The entertainment concert market is also expected to expand significantly, and concerts and events of world superstars such as BTS will be a new wave of Metaverse, predicting a growing experience as a special immersive entertainment that can be performed simultaneously by millions of people. 
 


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