"Paradox of Ubiquitous Computing: Addressing Opportunities and Hidden Threats"
"Paradox of Ubiquitous Computing: Addressing Opportunities and Hidden Threats"
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  • 승인 2005.06.01 12:01
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In a ubiquitous computing environment, while the availability of augmented computational resources will provide business, governments and individuals with new opportunities, services and information, the benefits will come at a cost. Major challenges will come from issues like privacy and security as more personal information is accumulated and accessed in the computing environment. What are the forecasts for "ubiquitous" technology and its market for the next 5 to 10 years What are the vision and updates on ubiquitous technologies, such as mobile broadband and home networking Which of the competing mobile broadband technologies has a better outlook Korea is a leading country in making use of potential information and communication technology, and "IT 839" project is one example of the many efforts. How much has the country accomplished since its inception What are the opportunities and threats the project has left us thus far What are the opportunities and threats of ubiquitous technology from a business perspective The Opening Plenary of the second day was entitled "The Paradox of Ubiquitous Computing: Addressing Opportunities and Hidden Threats". Participating were Dr. Daeje Chin, Minister of Information and Communication, Korea, Jong Youg Yun, Vice Chairman and CEO, Samsung Electronics, Dr. Irwin M. Jacobs, Chairman and CEO, Qualcomm Incorporated, U.S., George F. Colony, Chairman and CEO, Forrester Research and Derek Lidow, President and CEO, iSuppi, (chair). Mr. Lidow: For today's discussion, we will discuss the opportunities and challenges regarding these important topics. Dr. Chin: What does the Ubiquitous society mean Since the 1980s, there have been many projects and investments in Korea and now Korea ranks second in the world in digital technology and IT. Korea has huge number of home pages, which are known locally as Cy-world. These types of home pages satisfy the need of our citizens and allow them to promote themselves. Korea has had a huge success with online gaming and has achieved more than one million subscribers in just one year. Users include women, children and businessmen. Companies are making big profits through cybercash and through quality new technology development. This all leads to the ubiquitous world and a ubiquitous society. The ubiquitous society means new technology development brought together through convergence to improve the lives of people. IT839 is a strategy that provides both government and private investment for development of hardware and software to improve the local technological environment. This is how we achieve a ubiquitous society. Korea was the first to develop the following: DMB (TV in hand) and WiBRO. Obstacles do exist, however, and three out of ten teens are addicted to the Internet. Also, hacking and viruses are increasing and are major problems. To improve, Korea has worked hard to reduce response time and reduce spam mails. A few of the new products for the future include robots and mobile smart cards. Dr. Jacobs: Korea was the first country to use CDMA technology. Koreans then advanced to CDMA2000 and now are working on EVDO. Korea continues to more ahead and leadership locally will continue. My focus is on mobile phones and that they provide connectivity and many applications through digital convergence. One can tailor a phone nowadays to one's own personal use. Business with mobile phones continues to pick up and new developments using media and audio have also been implemented. Cameras are now very common as the technology has improved. With the strong computing power that exists, cells now have a wide range of applications. How services are tailored to the customer are one of the most important aspects. When CDMA first started, it took three chips and now communications technology requires less than one. A whole range of services are now available including 3D, security, gaming and blogs. Overall, the future of gaming is in multimedia and 3D gaming. Mr. Yun: Digital convergence leads to bringing together all devices. In the future, service convergence will take place, thus increasing subscribers and viewers. All in all, convergence is leading to the ubiquitous computing age. The main goal is a network free society where one can connect through wired or wireless methods at any place or any time. Samsung's vision is to be the leader of digital convergence. Samsung is also leading the development of technologies in sensing, processing, networking, security and interface. This has lead to improvement in home networking, office networking and mobile networking. He quotes, "The future is not to be predicted, but to be created." Mr. Colony: "Technology thunderstorms" in our business refer to changes that take place. We must ask the question: how and why will change take place Moore's Law requires "digestion." This means that society must catch up to the technology that can be created. Requirements to achieve this include distribution, capital and training. From 1970 to 2000, the dynamic of Moore's Law became more pronounced. The three factors that improved and continued to improve over time were performance, bandwidth and storage. The future will be "Internet X," which is the physical world being connected to the digital world. Extended Internet connectivity will take place, including autos, chips and various other products through digital convergence. Eventually, people may receive chips and become digitally connected to the Internet. By 2012, fourteen billion devices will be connected to the Internet and over 2.7 billion people will be connected. The industries that will benefit the most include PC makers, gaming companies and cable providers. Mr. Lidow: What do you look forward to doing in the future Dr. Jacobs: To be able to run my company via phone and new digital devices with greater speed. Also, more resolution will allow for media through the phone. Mr. Colony: I want life to improve with fewer digital devices. This could be possible through implanted digital devices in the future. In the end, all felt that privacy is very important and that further development will be needed in this area. Security and safeguards need to be improved to protect the privacy of individuals. Also, everyone felt that regulations must be in place to protest information misuse, but yet not hinder the advancement of technology and industry growth. Finally, the general feeling was that international standards should remain open.

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