Welcoming Address
Welcoming Address
  • Staff
  • 승인 2008.12.26 12:48
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I heartily welcome people from the gaming industry and game lovers from in and out of the country who have come to take part in GStar 2008. The cultural industry is coming into the spotlight as a core industry for the future. It is a new growth engine welcomed as a green, low-carbon emission industry. The game industry can be called a favorite of IT, CT technological and cultural creativity. Korea's game industry has been recording double-digit growth rates every year. Online and mobile games in particular occupy the top position as leaders of the overseas game markets as well as domestic markets. In addition, games have already become an important cultural code in our society. We are now opening a new chapter. It is game culture that brings our lives together. This is a time when we should make utmost efforts to make a "game power Korea'', using people's affection toward a strong game culture as a driving force. At this moment, Korea is holding G Star 2008, a worldwide international game exhibition. It is very meaningful for us to sit together with officials from the gaming industry across the world. The nation is preparing an opportunity to exchange various cultures and show diverse aspects of the nation's gaming industry to visitors. I hope this event will be a good chance to expand the base of the domestic gaming industry. I hope the exhibition will activate world markets and diversify productive new sectors. I want to say words of encouragement for officials related to domestic and foreign gaming industries who are participating in the international event and for all concerned people who have contributed to this successful exhibition.




"World of Wonder and Fantasy, GStar 2008!"

"Jump to World's Largest Exhibition Uniting the Game Industry with Gyeonggi Province" I am very happy that GStar 2008 is being held at the Korea International Exhibition Center (KINTEX) in Gyeonggi Province for the second consecutive year. The exhibition has become a world renowned exhibition since attracting over 150,000 people from 38 countries in 2007. There is a consensus that the gaming industry is a high value-added next generation growth engine. GStar 2008 is composed of a diverse array of events, such as international game conferences, e-sports contests and export consultation sessions. I hope that we will introduce various new domestic and international game industries to the world markets. I would also like to make this exhibition an opportunity for gamers and users to enjoy the best games in our industry today. The holding of a game industry job fair in Gyeonggi Province is expected to provide an opportunity to solve youth unemployment to stimulate the economy by being the host of this large-scale event. Gyeonggi Province will co-host the Gyeonggi International Travel Mart (GITM) with Gyeonggi Tourism Organization (GTO). In addition to the game festival, visitors will be able to enjoy various events at Goyang City. Finally, I want to thank all involved officials, game companies and users. I hope that with all our work, GStar will develop into the world's top gaming exhibition.



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