Guild Wars, Lineage II Show in ASEM 2006
Guild Wars, Lineage II Show in ASEM 2006
  • archivist
  • 승인 2006.09.01 12:01
  • 댓글 0
이 기사를 공유합니다

Game & Contents / NCsoft NCsoft, a global leader in online game trends, will participate in the ASEM 2006 to be held in Helsinki, Finland on Sept. 10-11, with its two most popular games.Guild Wars and Lineage II. "Ahead of the world market debut of Nightfall, the third chapter of Guild Wars, NCsoft held the first closed test at home at the end of July," a company spokesman said. Guild Wars Nightfall, the next game in the award-winning and critically acclaimed Guild Wars series, will be available in stores worldwide on Oct. 27 this year. In the third Guild Wars chapter, players must fight to hold back the night as a mad ruler attempts to free an outcast god and bring darkness to the continent of Elona. However, players will not fight alone. Guild Wars Nightfall introduces new customizable Heroes who level up, follow player instructions in combat, and use skills and equipment of the player's choosing. These Heroes will follow the player through savage coasts, ancient monuments, and poisonous deserts during an epic story that spans 20 missions and hundreds of quests. For the ultimate one-on-one challenge, competitive players can choose to enter the new Hero versus Hero Battles, where they group with a custom team of Heroes and fight against other players from around the world and their customized groups of Heroes. Guild Wars Nightfall will be available in both Standard and Collector's Editions. The highly coveted, limited run, Collector's Edition will include the Guild Wars Nightfall game as well as a Making of Guild Wars Nightfall behind-the-scenes DVD, a collector's art book, collectible skill pins, a character mini-standee, a poster-sized map of Elona, the Guild Wars Nightfall soundtrack CD, and more. Guild Wars, an instant bestseller worldwide upon its release in April 2005, and Guild Wars Factions, the number one game in both North America and Europe earlier this year, are global online roleplaying games. Nightfall continues the tradition of inviting players to immerse themselves in an epic storyline centered in a vibrant fantasy setting. Fans can get the Guild Wars Nightfall Prerelease Bonus Pack in stores on Sept. 15, and the Guild Wars Nightfall Standard Edition and Guild Wars Nightfall Collector's Edition on Oct. 27. "NCsoft is also planning to hold a closed pilot test of its massive multiplayer online role-playing game (MMORPG) Aion in the latter half of this year that attracted much media acclaim and praise at home and abroad at E3, the world's biggest game exhibition held last May," the spokesman said. NCsoft game developers have prepared for the pilot test of Aion at their own studio in Korea. NCsoft has succeeded in attaining popularization of the online game and upgrading the game to the rank beyond movie through "Lineage," which successfully suggested combination of game and Internet, and "Lineage 2," which set a milestone for "game-like movies." Under the NCsoft's development philosophy, "Game is Next Cinema," Aion has set the next task to be challenged by MMORPG as the "interaction." It is a core key word of the online game that other cultural genre cannot achieve. Aion will introduce the new cultural contents world with which players can positively make their own stories. Aion, a completion-type MMORPG that strengthened interaction, consists of comprehensive conflict structures, called the "heavens, devildom and dragon world." Meanwhile, players will be able to experience active exchanges with Aion's world based on strategic battles that they have never experienced. All activities of players become the strength to change the world and the changed world affects the players again. Such a new type of interaction will help players experience the vision of the next cinema that makes their own stories. Aion's world constituted to implement interaction has a comprehensive conflict structure of man to environment and man to man. Through the comprehensive conflict structure, called the PvPvE, Aion players can actively interchange, grow and develop with environment and feel numerous sensations through various relations of man to man, called the flower of the online game. In the Aion world, players are demanded ability beyond simple and repeated battles through fights with various monsters having a sense of connection and unflinching team spirit. They will be also able to experience dynamic PvP at the "Abyss," the route connecting the two antagonistic camps. The players' experience accumulated through such conflicts is to be connected with the fight against the dragon tribe that threatens the existence of the overall world. Accordingly, players can experience rapidly changing play styles. Through such organic connection between PvP and PvE, Aion is suggesting the completion type of the comprehensive conflict structure by supplementing shortcomings possessed by individual system and generating synergy effects of merits. Aion focuses on fundamental fun of the RPG. It aims at helping players feel fun and a sense of achievement at every moment in the course of growing characters and adventure the world. "To this end, NCsoft rechecked basic contents, including battles, items, skills and level designs, and has tried to deliver only "fun to Aion players," said the spokesman. Aion is the work designed to implement the top-level 3D image that maximizes the "reality of imagination." Its biggest purpose is to show the attractive fantasy world to players in realistic image. NCsoft will make sincere efforts to produce Aion's unique characters by refraining from dramatic expression trends of games recently introduced and instead seeking "new realistic dramatic version." To this end, NCsoft has introduced the Crytec Engine, which is excellent in implementation of actual image and the background disposal, and succeeded in generating ample and dynamic natural environment. Based on vast study of the world's graphic trends, NCsoft will create design that all people in the East and the West can evoke sympathy and be immersed in. Aion is the work dealing with tribes pursuing different goals in this world and unknown creatures countering them. The Aion's world is divided into the two camps - the heavens, the main stage of players, and the devildom - with the "Tower of Eternity, Aion" at the center. In addition, there is a dragon world that antagonizes both the heavens and the devildom. "Along with Guild Wars, NCsoft will also introduce its game-like movie, 'Lineage 2' at the ASEM 2006 to be held in Finland," the spokesman said. The world of Lineage II is a war-torn land spanning two continents, where trust and betrayal clash as three kingdoms vie for power. The young king Raoul has successfully quenched a civil war and established the newest kingdom, Aden. Elmore, the military superpower located in the northern part of the continent, boasts that it is a direct descendent of ancient Elmoreden kingdom. Gracia, located across the ocean on the west, is currently embroiled in a chaotic battle among blood relatives trying to take over the throne. These kingdoms share a delicate balance of power, however, within each kingdom they are vulnerable to internal strife, as each manor has strong desire for self-rule. "Game players have been thrown into this chaos. However, unlike the ordinary people who pray each day for safety, players have the power to protect themselves. In Lineage II, developing a character is not an end in itself. Rather, it is player's instrument to obtain the power," a NCsoft spokesman said. NCsoft, an enterprise representing Korea's online game industry, was established in March 1997. Since 2000, it has advanced into overseas markets, establishing branches in the United States and Europe and locally incorporated firms in Japan, China, Taiwan and Thailand, emerging as a global enterprise leading the world's game industry. Based on its advanced technology, NCsoft has enjoyed an annual average growth of over 30 percent with its consolidated sales soaring from 169 billion won ($172 million) in 2003 to 289 billion won ($294 million) in 2004, and further to 338 billion won ($344 million) in 2005, the spokesman said.

댓글삭제
삭제한 댓글은 다시 복구할 수 없습니다.
그래도 삭제하시겠습니까?
댓글 0
댓글쓰기
계정을 선택하시면 로그인·계정인증을 통해
댓글을 남기실 수 있습니다.

  • ABOUT
  • CONTACT US
  • SIGN UP MEMBERSHIP
  • RSS
  • 2-D 678, National Assembly-daero, 36-gil, Yeongdeungpo-gu, Seoul, Korea (Postal code: 07257)
  • URL: www.koreaittimes.com | Editorial Div: 82-2-578- 0434 / 82-10-2442-9446 | North America Dept: 070-7008-0005 | Email: info@koreaittimes.com
  • Publisher and Editor in Chief: Monica Younsoo Chung | Chief Editorial Writer: Hyoung Joong Kim | Editor: Yeon Jin Jung
  • Juvenile Protection Manager: Choul Woong Yeon
  • Masthead: Korea IT Times. Copyright(C) Korea IT Times, All rights reserved.
ND소프트