LG Uplus to Introduce the World's First 5G Cloud VR Game
LG Uplus to Introduce the World's First 5G Cloud VR Game
  • Dan Yoo
  • 승인 2019.07.02 14:54
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LG Uplus announced on July 2 that it will enter the cloud VR game market based on the 5G network for the first time in the world at its headquarters in Yongsan, central Seoul.

LG Uplus announced on July 2 that it will enter the cloud VR game market based on the 5G network for the first time in the world at its headquarters in Yongsan, central Seoul.

The company has decided to expand its infrastructure for 5G-based cloud game services, source and production of famous contents, and cooperate strategically with Kakao VX and Lotte World. 

In order to expand the experience of cloud VR games, the company also plans to set up 5G Cloud VR game experience zones at its distribution outlets in Yongsan and Magok in Seoul and around 90 locations across the country starting this month to provide customers with new experiences.

"It will be able to showcase the world's first cloud VR game a month after the company unveiled its plan last month for the world's first 4K 3D AR content service," said Kim Joon-hyung, head of LG Uplus' 5G service promotion group. 

Cloud VR games don't require running PCs and game consoles to run VR games every time, and having to connect cables and install devices. Because Cloud VR games will be played on cloud servers, users can enjoy high-quality VR games anytime where 5G network is established.

Although performance of head mounted display (HMD) game consoles is important due to VR game characteristics, if 5G network-based cloud services are possible, high quality contents can be streamed from low-quality game consoles regardless of performance of devices.

Because of limited bandwidth and speed quality of 150Mbps or less in actual LTE environments, it was not easy to play a cloud-based VR game. LG Uplus' 5G cloud VR game allows users to enjoy high-quality, realistic games by using only wireless HMD without having to purchase and install high-performance PCs and cables. 

In addition, subscription-type service models can be implemented that allow customers to easily select and enjoy popular VR games at home and abroad.

Global research firm Nielsen forecast that the global VR market will grow from $3.6 billion in 2018 to $6.2 billion in 2019 and $16.3 billion in 2022.

In partnership with online digital game platform steam, LG Uplus plans to offer about 10 types of PC VR games and popular VR console games, and expand the service to more than 20 types at the end of August. Also in partnership with Lotte World, LG Uplus customers will be able to enjoy content such as "Across Dark," a popular content run within Lotte World, and "French Revolution 2" without restrictions on the venue.

Starting with the screen golf service, KakaoVX is gearing up for a "theme park concept game" based on Kakao Friends IP, aiming for the second half of next year.
 


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