Vision Engine 8 Supports Autodesk FBX Format
Vision Engine 8 Supports Autodesk FBX Format
  • Korea IT Times
  • 승인 2010.08.10 08:56
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Eningen, GermanyAUG 9, 2010Trinigy, an industry leading 3D game engine provider with over 150 licensees and offices in Germany and Austin, TX, today announced that it has integrated support for the Autodesk FBX asset exchange technology into Vision Engine 8, easinghigher-fidelity data exchange between the flexible game engine and several Autodesk content creation tools: Autodesk Maya, Autodesk 3ds Max, Autodesk Softimage, Autodesk MotionBuilder and Autodesk Mudbox software.

Autodesk FBX was designed to transfer data more seamlessly between disparate commercial and internally developed applications whose files formats could not readily communicate with each other. Its ability to transfer data at higher fidelity has made Autodesk FBX one of the industry standards for data exchange. Trinigy already supports the import and export of Maya and 3ds Max data. This latest technology move opens the Vision Engine to a wider range of artists while supporting the middleware company's long-standing goal of making the Vision Engine one of the most flexible game engines on the market.

"We're very pleased to have Trinigy support FBX," said Marc Stevens, vice president Autodesk Games at Autodesk. "The easier it is for artists to move assets between content creation tools and runtime engines, the more efficient their process becomes. The adoption of FBX into the Vision Engine is a clear indication of Trinigy's desire to support this trend toward greater interoperability."

"With the Vision Engine, our goal has always been to empower game developers with the greatest flexibility possible," said Felix Roeken, General Manager at Trinigy. "Support for the import and export of Autodesk FBX files formats not only makes it easier for artists to work; it opens our engine to users and pipelines in a wider range of markets."

SOURCE:  Trinigy

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