League of Legends: Wild Rift Consumer Spending Tops $50 Million Over the Past Year
League of Legends: Wild Rift Consumer Spending Tops $50 Million Over the Past Year
  • Nica San Juan
  • 승인 2021.11.06 02:18
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Image Source: SafeBettingSites

 

After its recent launch in China, League of Legends: Wild Rift is considered a formidable challenger to Honor of Kings’ dominance. According to the research data analyzed and published by SafeBettingSites. Wild Rift is almost sure to cannibalize the player base of Honor of Kings.

However, Honor of Kings appears to be a worthwhile opponent, as it is currently the world’s biggest mobile title. Based on a report from Sensor Tower, it recently surpassed $10 billion in total lifetime player spending across the two app stores.

The honor of Kings Drives MOBA Monthly Revenue up by 14% in 2021 to $300 Million

Since its release in China early in October 2021, LoL: Wild Rift has been topping Apple’s local App Store download charts. At its debut, it was the top game on the iOS downloads chart. And on the iOS game revenue chart, it was the second-highest, behind Honor of Kings.

Over the past year, LoL: Wild Rift has also enjoyed massive success on the global landscape. Its app revenue in that period surpassed $50 million. April 2021 was its peak month when consumer spending grossed $8.12 million.

Wild Rift developer Riot Games is owned by Tencent, just like TiMi Studios, the publisher behind Honor of Kings. Between January and August 2021, Honor of Kings accumulated upwards of $2 billion, becoming the top-grossing mobile title worldwide. Comparatively, the second-highest-grossing title in the same period, Brawl Stars, generated $320 million.

The mobile Multiplayer Online Battle Arena (MOBA) segment has been particularly successful in 2020 and 2021. Analysts from Sensor Tower state that the average monthly revenue in the segment increased by 43% YoY in 2020. So far in 2021, it has risen by an additional 14%.

Image Source: League of Legends

 


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