New challenge of the Metaverse to enter the universe
New challenge of the Metaverse to enter the universe
  • By Im Byoung-min(immetaverse@naver.com)
  • 승인 2022.09.12 06:38
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Im Byoung-min/ columnist
Im Byoung-min/ columnist

The average number of daily users of Roblox was about 42.1 million as of the first quarter of this year, and according to big data analysis, the number of monthly users of Roblox continues to increase. Metaverse has enormous monetization potential in development and use. 

According to industry estimates, the virtual reality (VR) world market will grow to US$38.9B by 2030, and GV-research predicts that Metaverse can generate US$1 trillion in cumulative value is not a myth.

Roblox's biggest feature is that most games' difficulty is low. It is characteristic that 54% of users who make and enjoy games are under 12 years old. 

Due to the nature of network-based platforms, securing a large number of users is more important than initial profitability. For ZEPETO, Ifland, and Universe, more than 80% of users are teenagers, and more than 60% of Roblox users are under the age of 16year old. 

The future of Metaverse is that people in their forties to be seventy(Since people live up to 100 years old) rather than teenagers should research and develop ways to work while enjoying Metaverse. The key to the Metaverse platform's leap forward is to create a virtual productivity space for Metaverse that can surpass users in their teens and twenties.

However, It will transcend generations from forties to seventy, and the Metaverse can serve as a strong driving force. The virtual education of Metaverse digital twin educates medical students in advance to prevent microscopic mistakes in interaction between virtual and reality before performing a direct operation in the surgeon. are being applied In addition, in the field of health sports, live streaming that connects on-off is currently being utilized. 

Now, Global Metaverse sports productivity activities must be moved to the Metaverse space, and the leap to the space Olympics can be made by moving kind of Summer 33 Olympics and kind of 13 Winter Olympic sports from reality to Metaverse space. It will be the world's first space sports Metaverse Olympics where you can enjoy space sports in space, and it will be a new real Mataverse power that the Metaverse goes to virtual space of universe.

Metaverse, which was unimaginable only a few years ago, is a connection between virtual reality and reality, and the new world embodies social values, mobility, and collaboration at the level of virtual reality. Metaverse has created a world where you can chat with colleagues on the beach, meet on the space station, teleport from your office in Sydney to New York, and send an Ai-powered avatar to take your place if you feel overwhelmed with too many meetings scheduled for today. Virtual reality to lighten the task is in my mind. You can think of the Metaverse as a virtual reality version of today's internet, where people typically do business with each other through virtual "avatars" and utilize networks of 3D virtual worlds as virtual reality social connections.

Homo sapiens appeared in Africa about 300,000 years ago, and for most of history all humans have been hunter-gatherer nomads. Here, as a human being, the highest value is to make us feel the transcendent, to see the channel through which we feel God and the sensibility of the fundamental transcendence in man to see a different dimension of religious belief. 

Man cannot erase the desire for fundamental transcendence within him. Humans feel the love of God and believe in the mysteries of nature and grass. Homo sapiens had the cognitive ability to work together and believe in the unseen in each other's communities. Believing in the community's message that it is poisonous so don't touch it has grown through consideration, gratitude, and love. A sense of solidarity between people who do not know each other and believe in each other under a common god creates a virtual God. 

The sense of community solidarity with each other is the same in Christians, Islam, and Hinduism. Homo sapiens believe that there cannot be multiple Gods in the transcendent universe, where they have the cognitive ability to believe in the unseen in each other's communities, and religion in the Metaverse transcendence means that there is only one God who created the universe. Because there is only one person who created it. Korean, Mr. IBM has been preparing for a huge transcendent Metaverse universe religion since about a few years ago.

Anyway, I would like the basic storytelling technology of current baseball to be designed and the distance from home base to first base to be 27.4m, the distance from the Earth to the moon is 380,000 km, so in outer space, the distance to first base can be set about 15 million km. Since the speed of 300,000 km per second, it will be interesting to set the distance for a first base runner to about 50 seconds at the speed of light, as you have to hit and run and step on the base within 50 seconds until you arrive. 

Metaverse also needs to create new equipment or tools used in space baseball, if sold in the Metaverse baseball sports store, we need to purchase with NFT, create a new hard-earned activity, and in combination with a VR design platform, in this source we can, for example, create a real sports game. Metaverse baseball economic activities will be possible with people who are transported to and visited by the Metaverse universe and with space helmets and space balls and space baseball bats used in the newly created space.

Although still in its infancy in many ways, Metaverse has suddenly become a big business, and giants such as Meta (Facebook) and Microsoft are creating their own virtual worlds or Metaverses, such as education, training, and health games. Metaverse makes extensive use of various technologies including virtual reality platforms, games, machine learning, Blockchain, 3D graphics, digital currency, sensors and VR. The development of Metaverse uses virtual to create holographic displays from computer images, or by distributing holograms designed specifically for projecting people and images into real space, computer-generated holography that does not require a headset is also making rapid progress. We are also moving into an era of touch, which allows users to interact with 3D virtual objects and experience sensations such as movement, feeling and pressure.
 

AI Avatar in the Metaverse


Metaverse is likely to reshape the world of work in at least four major ways. First, a new immersive form of team collaboration, second the emergence of Ai avatars with new digital AI support, third, accelerated learning and skill acquisition of Metaverse twins through virtualization technology, and fourth, the rise of the Metaverse economy with completely new companies and business roles to be. Metaverse's co-workers aren't limited to real coworkers' avatars, and more and more digital coworkers will be joined by highly realistic, Ai-powered human-like avatars. Ai avatars will act as advisors and assistants, allowing them to perform many tasks and high-value tasks on the Metaverse.

Now it's about finding people who dance well and people with good voices to create a freelance performance team on Metaverse. Live concerts of real artists on Metaverse can draw huge crowds, and organizers can create NFT in the form of paid tickets. We can also get sponsors for free events. For example, small businesses can organize large concerts where attendees can attend for free, event sponsors can get sponsors for free events to reach new audiences, and do new Metaverse like BTS concert activities. will be. The technology buildup to enter to create Metaverse new challenge into universe space will require several million SNS platform experience with engine.


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