AAA First-Person Shooter Shrapnel Unveils Highly Anticipated Trailer Created
AAA First-Person Shooter Shrapnel Unveils Highly Anticipated Trailer Created
  • Yoo Mi-ja
  • 승인 2022.10.06 06:48
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Co-created with award-winning motion picture, sound, and stunt experts, Shrapnel’s trailer is one of the first blockchain-enabled games to be built on Epic Games’ Unreal Engine 5

 

[Seattle] Shrapnel, the world’s first blockchain-enabled moddable AAA first-person shooter game, has released its highly anticipated game trailer. Created using  Epic Games’ Unreal Engine 5, the world's most advanced real-time 3D creation tool, the trailer reflects the blockbuster quality gameplay and graphics that players can expect. Never-before-seen footage of Shrapnel’s playable will be released in the coming days on Shrapnel’s Twitter. 

Produced in partnership with Sydney-based animation studio Plastic Wax, which has worked on such titles as Fortnite, Tomb Radar, Hitman, and more, the trailer was directed by gaming legend Jerry O'Flaherty and written by Shrapnel CEO Mark Long. The music was produced by BAFTA award-winning composer Jesper Kyd, with sound supervision by the Oscar-nominated sound producer Alan Rankin.

Mark Long, CEO of Shrapnel, said: “Producing this trailer was one of the most awesome creative collaborations I’ve ever had. This was my third time working with Jerry O’Flaherty. Like everyone on the team, Jerry is an expert in the cinematic application of Unreal Engine, and Jerry knew how to get the kind of “you are there” immediacy of a handheld virtual camera that the script demanded. The team at Plastic Wax directed a brilliant pair of stunt actors for MOCAP and the creative director there, Nathan Maddams, brought the script to life in a way I never imagined possible. Alan Rankin has a passion for foley that produced an authentic sound design that really sells the action. And Jesper Kyd knocked the score out of the park on the first try. There’s an easter egg with artwork by a Shrapnel community member on a billboard that was fun to slip in. And you’ll notice that the trailer switches to first-person at the end - inviting players to jump in, symbolically. I love everything about this trailer!”

In the Shrapnel world, a massive asteroid has caused meteorites to bombard a large stretch of Earth, leaving an area known as the Sacrifice Zone uninhabitable. Many speculate about what is being uncovered there, with rumors swirling about a mysterious material called Sigma. Nations and corporations begin assembling their own extraction forces and war rages to control the Sacrifice Zone and its many secrets. 

Long continued: “I think the trailer does a great job, too of succinctly explaining the game by showing instead of telling. You get a taste of the adrenaline-fueled, high stakes extraction FPS that we’ll debut the first playable of early next year. But I have to give credit to where it’s really due to Epic Games and Unreal Engine 5. The Lumen lighting model and especially Epic’s MetaHuman technology, make it possible to achieve your creative vision in a way that’s never been attainable before. I’ve produced games on every version of Unreal going back to the first; UE5 is the biggest generational leap forward. It’s just amazing what developers can do with it now.”

Spun-out from HBO Interactive, the Shrapnel team has unmatched experience in transmedia, virtual production and gaming-as-a-service. Comprised of BAFTA and Emmy award-winning game industry veterans hailing from some of the world’s leading game companies including Xbox, Electronic Arts and LucasFilm, the Shrapnel team are developing a game that combines thrilling competitive gameplay, with a rich set of community creator tools.


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