Trinigy Launches Vision Game Engine for NGP
Trinigy Launches Vision Game Engine for NGP
  • Korea IT Times
  • 승인 2011.06.02 08:58
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Trinigy, a leading 3D game engine provider with offices in Germany, Austin, TX and Seoul, Korea, announced the immediate availability of the Vision Game Engine for the next generation portable entertainment system (codename: NGP) from Sony Computer Entertainment Inc. (SCE). The first available game engine for NGP comes with a host of features designed to accelerate the development of graphically rich, high-performance game titles for the new NGP platform. It also comes with early adopter pricing for qualified NGP developers.

Trinigy's modular Vision Game Engine is available on and optimized for NGP, PlayStation®3, Xbox360®, Nintendo Wii, Windows® (DX9, DX10, DX11), Windows-based browsers, iOS (in development) and Android (in development), as well as services such as PlayStation®Network,XBLA,  and WiiWare. The modular architecture and flexibility of the Vision Game Engine enable NGP developers to benefit from the same tools and workflow they use to develop titles for all other supported platforms and services. However, the Vision Game Engine for NGP comes with a host of new featuresand optimizations for NGPthat take full advantage of NGP's GPU cores and design, including an optimized character skinning system, full support for input features such as multi-touch, improved multi-threading, and an optimized renderer.

"With the Vision Game Engine, developing a graphically rich, highly immersive game for NGP is no different than building a game for PlayStation®3, Xbox360®, or PC," said Dag Frommhold, managing director at Trinigy. "Because of the Vision Game Engine's flexibility, developers can use the same tools environment, the same asset types, the same game code, and many of the same graphical effects, which is an incredible advantage in an environment with so many different development platforms."

Key Vision Game Engine for NGP features include:

  • Familiar editing environment and tool set- access the same tools, the same asset types, the same game code and many of the same graphics effects across all supported platforms.
  • Optimized character skinning system for NGP- allows for efficient rendering of detailed characters with very high polygon and bone counts.
  • Full support for cross-platform and platform-specific texture formats- offers a straightforward workflow and easy porting of existing content, while providing high-loading performance and platform-specific content optimizations, where required.
  • Multithreading system- takes full advantage of NGP's CPU cores for animations, mesh deformation, particle simulation, physics, visibility determination, and more.
  • Highly efficient rendering- efficient rendering system minimizes CPU load.
  • Optimized shader/shader constant handling- includes full cross-platform compatibility.
  • Comprehensive support for NGP's user interface-includes multi-touch as well as support for dual analog sticks.
  • Fully featured graphics technology- includes normal/parallax maps, specular maps, dynamic lighting, post-processing effects and more.

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